Original work
We create our own systems and assets. Stolen, leaked or unlicensed work has no place here.
Independent game development studio
Northweld Games is a remote team creating focused, original PC games for Steam. We combine clear systems, distinctive presentation and practical production.
01 / Studio
Northweld Games is being formed as a long-term independent development team, starting with a tightly scoped commercial PC title.
Our approach is simple. Define a clear player experience, prove it with a small prototype, build only what strengthens the core loop and release work we can stand behind. Every contributor receives a defined role, visible ownership and written revenue-share terms before production begins.
We create our own systems and assets. Stolen, leaked or unlicensed work has no place here.
We favour a strong, finished experience over a long feature list that never reaches players.
Tasks, expectations, credits and commercial terms are documented before work begins.
02 / Current project
Desktop idle management simulator
Reporters investigate while you work. Review evidence, choose what reaches the front page and decide whether accuracy, influence or money matters most. Every edition changes your newspaper, your reputation and the city around you.
03 / Open roles
We are looking for reliable people who can show completed work, communicate clearly and contribute between six and ten hours each week.
Positions are remote and revenue-share only. There is no salary, hourly pay, upfront payment or guaranteed income. Each accepted contributor agrees to a written percentage of net game profit before starting.
Gameplay, tools, data systems, UI implementation and Windows integration in Godot 4.
Core loops, balance, story cards, consequences, progression and player onboarding.
Characters, environments, props, mood studies and visual direction for the world of DEADLINE ’95.
Pixel environments, characters, interface assets, animation and brand-consistent presentation.
Original music, interface feedback and compact sound design for a desktop experience.
Milestone tracking, documentation, structured testing and clear release reporting.
04 / Recruitment process
Send your experience, portfolio, preferred role and realistic weekly availability.
We assess relevant work, communication, reliability and fit with the current scope.
Shortlisted applicants discuss the project, role expectations and commercial terms.
A small agreed task confirms the workflow before access and responsibility expand.
06 / FAQ
No. The project offers revenue share only. Payment begins only if the released game produces net profit. There is no guaranteed income.
Percentages are based on the accepted role, expected workload and responsibility. The terms are agreed in writing before contribution begins.
No, but you must show relevant completed work. Personal games, prototypes, GitHub projects, art portfolios and game-jam entries are valid examples.
Most contributors should be able to provide six to ten focused hours each week and communicate early when availability changes.
The team is fully remote. Discord supports communication, while Git and a shared task board manage production.